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consumentenmarketing --- interactieve media --- marketing --- Market research --- #KVHB:Marketing --- E99193.jpg --- ICT ; marketing --- Marketing --- Financiewezen
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elektronische media --- interactieve media --- Computer architecture. Operating systems --- digitale elektronica --- Commerce --- Handel --- Internet --- Périodiques --- Tijdschriften --- Digitale media --- Technologie --- Digitale media. --- Technologie.
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Information systems --- CD-ROM --- Handbooks, manuals, etc. --- 665 --- databases --- interactiviteit --- interactieve media --- CD-Rom --- audio --- video --- geluid --- interaction design --- interactief design --- interfaces --- user interfaces --- audio-video
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Medias --- massamedia en allochtonen --- massamedia en maatschappij --- massamedia - publiciteitswezen - audiovisuele media; algemeen, audiovisuele media, algemeen --- Mass communications --- 098 --- beeldcultuur --- interactieve media --- massamedia --- media
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Three decades of societal and cultural alignment of new media have yielded a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. New Media Studies crystallized internationally into an established academic discipline, and this begs the question: where do we stand now? Which new questions are emerging now that new media are being taken for granted, and which riddles are still unsolved? Is contemporary digital culture indeed all about 'you', the participating user, or do we still not really understand the digital machinery and how this constitutes us as 'you'? The contributors to the present book, all employed in teaching and researching new media and digital culture, assembled their 'digital material' into an anthology, covering issues ranging from desktop metaphors to Web 2.0 ecosystems, from touch screens to blogging and e-learning, from role-playing games and cybergothic music to wireless dreams. Together the contributions provide a showcase of current research in the field, from what may be called a 'digital-materialist' perspective. Nieuwe media zijn vanaf hun opkomst begeleid door revolutionaire beloften en bedreigingen: hypertekst zou lezers veranderen in auteurs, digitale beelden zouden de waarheid en werkelijkheid ondermijnen, en online communicatie zou alle afstanden overbruggen. 'Cyberspace' werd gevierd dan wel gevreesd als immaterieel en autonoom, losgezongen van onze dagelijkse leefwereld. Na twee decennia 'cyberrevolutie' zijn nieuwe media vanzelfsprekend geworden en blijken zij allesbehalve immaterieel. Vanuit dat perspectief belicht de bundel Digital Material digitale culturen. De bijdragen onderzoeken onder meer computer games, mobiele communicatie, interfacemetaforen, weblogculturen, software ontwikkeling en digitale beeldproductie. Bij elkaar vormen zij een inspirerend theoretisch kader om de hedendaagse betekenis van nieuwe media te doorgronden.
Philosophy and psychology of culture --- Audiovisual methods --- games --- digitale muziek --- cybercultuur --- e-learning --- interactieve media --- empowerment --- Video games --- Computer science --- Participation --- Technology --- Design --- Internet --- Book --- Communication --- Consumption
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Industrial design --- Design --- Industrial design. --- Arts and Humanities --- Engineering --- Architecture, Fine and Decorative Arts --- Architecture --- Production management --- Materials processing --- interactieve media --- Graphic arts --- grafische vormgeving --- Artificial intelligence. Robotics. Simulation. Graphics --- Technical drawing --- packaging --- graphic design --- verpakking
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Mediamarketing. --- Applied marketing --- bedrijfskunde --- interactieve media --- marketing --- e-commerce --- Mass communications --- 658.8 --- e-business --- e-marketing --- interactieve marketing --- internet --- webdesign --- webvertising --- 658.018 --- 658.88 --- E-business (e-commerce, inkopen via het internet) --- Internet en mobile marketing --- marketing, verkoop, distributie --- Interactieve marketing --- Informatietechnologie --- Media --- Telecommunicatie --- Elektronische handel --- Interactieve televisie --- Marketingstrategieën --- E-mail --- Webvertising --- Cybermarketing --- Websites --- Interactiviteit --- Marketing --- Interactieve media --- 338.138 --- IT --- Marketingstrategie --- Internetmarketing --- Website --- Onlinemarketing
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Programming --- Computer architecture. Operating systems --- Web sites --- World Wide Web (Information retrieval system) --- HTML (Document markup language) --- Computer graphics. --- Sites Web --- World Wide Web (Système d'information) --- HTML (Langage de balisage) --- Infographie --- Design. --- Conception --- Interactivité Interactieve media --- Web Web --- Informatique Informatica --- Image Beeld --- Graphique Grafiek --- Multimédia Multimedia --- -005.72 --- Pages, Web --- Sites, Web --- Web pages --- Websites --- World Wide Web pages --- World Wide Web sites --- WWW pages --- WWW sites --- Computer network resources --- Design --- -Interactivité Interactieve media --- -Programming --- -Web sites --- World Wide Web. --- World Wide Web (Système d'information) --- 005.72
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Information systems --- Library automation --- Compact discs --- Compact-discs --- Disques compacts --- Interactieve media --- Interactive media --- Médias interactifs --- Interactive multimedia --- CD-ROMs --- Multimédias interactifs --- Cédéroms --- Handbooks, manuals, etc. --- Handbooks, manuals, etc --- Guides, manuels, etc --- Multimédias interactifs --- Cédéroms --- Interactive media. --- Compact disks.
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